Introduction to Probability

Introduction to probability and theoretical probability.

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Introduction to Probability — Class 10 Mathematics, Chapter 13

Chapter 13, Probability, of Class 10 Mathematics (CBSE, Telangana & Andhra Pradesh syllabus) introduces the vocabulary used to talk about chance and uncertainty: random experiments, sample spaces, events, and the two different ways of measuring how likely something is to happen — by actually repeating an experiment and counting results, or by reasoning logically about every outcome that could occur.

None of the ideas in this introduction need any calculation beyond simple fractions, but they are the foundation every probability question in Exercise 13.1 and Exercise 13.2 is built on. Get comfortable with these definitions first, and most of the chapter's later problems become a matter of carefully listing and counting outcomes.

Sample Space Events Theoretical Probability Complementary Events
💡 The one formula that matters most: The theoretical probability of an event E is P(E) = (number of outcomes favourable to E) ÷ (total number of possible outcomes). Every example in this lesson — and almost every question later in the chapter — is built around this single ratio.

Random Experiments and Trials

A random experiment is one where we know every possible result in advance, but we can never predict which one of those results will actually occur on any single attempt. Tossing a coin, rolling a die, and drawing a card from a shuffled deck are all classic examples — you know exactly what could happen, just not which outcome is coming next.

Each single attempt at the experiment — one toss, one roll, one draw — is called a trial. Everything else in this chapter is really about describing and counting what can happen across these trials.

Sample Space — All Possible Outcomes

The sample space of an experiment, written as S, is simply the complete list of every outcome that experiment could produce. Nothing is left out, and nothing is repeated.

H T
Tossing a coin
S = {H, T}
Rolling a die
S = {1,2,3,4,5,6}
Drawing a card
52 cards in the deck
📌 When more than one thing happens at once: If two coins are tossed together, the sample space lists every combination, not just the two individual faces — so S = {HH, HT, TH, TT}, four outcomes in total, not two.

Events and Elementary Events

Out of all the outcomes in a sample space, an event (denoted E) is the set of outcomes that count as a "win" for whatever you're interested in. An event can contain one outcome, several outcomes, or even every outcome in S.

  • When two coins are tossed, S = {HH, HT, TH, TT}. If the event E is "getting at least one tail," then E = {HT, TH, TT}.
  • When a die is rolled, if the event A is "getting a prime number," then A = {2, 3, 5}.
  • When a card is drawn from a deck, if the event B is "getting a 5," then B = {5 of Spades, 5 of Hearts, 5 of Diamonds, 5 of Clubs}.
💡 Elementary event: When an event has exactly one outcome — like "rolling a 3" on a single die — it's called an elementary event.

Equally Likely Events

Two or more events are equally likely when there's no reason to expect one of them to happen more often than the other. An unbiased coin landing heads or tails, a fair die showing an even or an odd number, and a card drawn at random being red or black are all equally likely pairs.

⚠️ Not every pair is equally likely: On a roll of a die, getting a prime number {2, 3, 5} and getting a composite number {4, 6} are not equally likely — there are 3 chances for a prime but only 2 for a composite (the number 1 belongs to neither group). Equally likely doesn't just mean "there happen to be two categories" — the actual counts have to match.

Mutually Exclusive Events

Events are called mutually exclusive when the occurrence of one of them makes it impossible for any of the others to occur at the same time. In other words, the events share no outcomes at all.

  • Tossing a coin: getting a head rules out getting a tail in that same toss — mutually exclusive.
  • Rolling a die: getting an even number rules out getting an odd number — mutually exclusive.
  • Rolling a die: getting an even number does not rule out getting a prime number, since 2 is both even and prime — not mutually exclusive.
  • Drawing a card: getting an ace rules out getting a king in that same draw — mutually exclusive.
  • Drawing a card: getting a heart does not rule out getting a king, since the king of hearts is both — not mutually exclusive.
Aces A♠ A♥ A♦ A♣ Kings K♠ K♥ K♦ K♣
Mutually exclusive
Aces and Kings — can't be both
Hearts Kings K♥ 2♥ 5♥ 9♥ ... K♠ K♣ K♦
Not mutually exclusive
Hearts and Kings — can be both
💡 Disjoint sets: If two events are mutually exclusive, they are disjoint sets — they have no outcomes in common, exactly like the Aces and Kings circles above with no overlap.
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Experimental (Empirical) Probability

One way to estimate how likely an event is, is to simply run the experiment many times and see what actually happens. Suppose a coin is tossed repeatedly, and the number of heads is counted cumulatively after every 20 tosses:

Number of trials (n)Number of heads (f)f / n
20130.65
40240.6
60350.58
80440.55
100510.51

As the number of trials keeps increasing, the fraction f/n — called the relative frequency — keeps drifting closer to 0.5, which is exactly 1/2. The same pattern shows up with a die: the relative frequency of any particular face approaches 1/6 the more times the die is rolled.

Experimental probability, P(E) = (Number of trials in which E happened) ÷ (Total number of trials)
📌 Why this matters: The more times an experiment is repeated, the closer its experimental probability gets to the theoretical probability covered next — this is exactly why casinos, insurance companies, and pollsters trust probability over millions of repeated events.

Theoretical (Classical) Probability

Instead of repeating an experiment and counting results, theoretical probability simply reasons about the sample space directly. The theoretical probability of an event E is:

P(E) = n(E) ÷ n(S) = (Number of outcomes favourable to E) ÷ (Number of all possible outcomes)
Example 1
Probability of getting a head when a coin is tossed
Sample space, S = {H, T} ⟹ n(S) = 2 Let E = "getting a head" ⟹ E = {H} ⟹ n(E) = 1 P(E) = n(E) ÷ n(S) = 1 ÷ 2 = 1/2
Example 2
Probability of getting an even number when a die is rolled
Sample space, S = {1,2,3,4,5,6} ⟹ n(S) = 6 Let A = "getting an even number" ⟹ A = {2,4,6} ⟹ n(A) = 3 P(A) = n(A) ÷ n(S) = 3 ÷ 6 = 1/2

Complementary Events

For any event E, the complementary event, written Ē, is the set of every outcome that is not in E. Together, E and Ē always cover the entire sample space without overlapping.

Worked Examples
Finding complementary events on a single die roll
Let E = "getting a prime number" ⟹ E = {2,3,5} ⟹ Ē = {1,4,6} P(E) = 3/6 = 1/2 and P(Ē) = 3/6 = 1/2 Let A = "getting a number greater than 4" ⟹ A = {5,6} ⟹ Ā = {1,2,3,4} P(A) = 2/6 = 1/3 and P(Ā) = 4/6 = 2/3
The pattern to remember: In both examples above, P(E) + P(Ē) = 1 exactly. This isn't a coincidence — it's always true, for any event in any experiment: P(E) + P(Ē) = 1.

Sure (Certain) Events and Impossible Events

Every event sits somewhere between two extremes. A sure or certain event is one that will definitely happen — one of its outcomes is guaranteed to occur in every trial. An impossible event is one that can never happen, no matter how many trials are run.

Certain event
Rolling a die and getting a number ≤ 6 will always happen.
P(certain event) = 1
Impossible event
Rolling a single die and getting a 7 can never happen.
P(impossible event) = 0
0 0.5 1 Impossible Equally likely Certain
💡 The complete picture: The probability of any event always satisfies 0 ≤ P(E) ≤ 1, and the probabilities of all the elementary events of an experiment always add up to exactly 1.

Common Mistakes to Avoid

  • Mixing up experimental and theoretical probability: Experimental probability comes from actually counting what happened across real trials; theoretical probability comes from reasoning about the sample space in advance. They usually get closer to each other as the number of trials grows, but they aren't calculated the same way.
  • Under-counting a multi-step sample space: Tossing two coins gives 4 outcomes (HH, HT, TH, TT), not 2 — always list every combination, not just the individual faces.
  • Assuming "two categories" means "equally likely": Prime numbers and composite numbers on a die aren't equally likely (3 chances versus 2), even though there are only two groups to choose from.
  • Confusing "mutually exclusive" with "complementary": Complementary events are always mutually exclusive and together cover every outcome in S. Two mutually exclusive events don't have to cover everything — "rolling a 2" and "rolling a 5" are mutually exclusive, but they're not complementary, since neither one includes 1, 3, 4, or 6.
  • Writing a probability outside the 0–1 range: If your final answer for P(E) comes out negative or greater than 1, there's an error somewhere in the count — every valid probability satisfies 0 ≤ P(E) ≤ 1.

Quick Reference — Key Terms & Formulas

TermMeaning / Formula
Random experimentAn experiment whose exact outcome can't be predicted in advance.
Sample space (S)The complete set of all possible outcomes.
Event (E)A subset of S — the outcomes that count as a "win."
Elementary eventAn event with exactly one outcome.
Equally likely eventsEvents with no reason to favour one over another.
Mutually exclusive eventsEvents that share no outcomes — disjoint sets.
Experimental probabilityf ÷ n (frequency of the event ÷ total trials)
Theoretical probabilityn(E) ÷ n(S)
Complementary event (Ē)All outcomes not in E; P(E) + P(Ē) = 1
Sure / certain eventP(E) = 1
Impossible eventP(E) = 0
Range of probability0 ≤ P(E) ≤ 1

What This Lesson Prepares You For

Every definition in this introduction is put to direct use in Exercise 13.1 — Theoretical Probability, where you'll calculate P(E) for coins, dice, and playing-card problems using exactly the n(E) ÷ n(S) formula covered here. From there, Exercise 13.2 applies the same ideas to more real-world situations — bags of coloured balls, lottery tickets, and defective items in a batch — where the main challenge shifts from understanding probability to carefully counting outcomes.

📐 Board Exam Tip: CBSE, Telangana, and Andhra Pradesh exam questions on probability almost always start by asking you to write out the sample space or identify favourable outcomes before calculating P(E). Practising that first step carefully — listing outcomes without missing or double-counting any — is what makes the rest of this chapter feel easy.
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